Learning games, behaviour training games, awareness games

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Cultivating Digital skills and discovering entrepreneurship (Digitalis)



Digitalis - school



DIGITALIS is an ongoing collaborative projet, funded by the European Commission within the Erasmus+ programme. It has started in October 2020 and will last until Septembre 2022.

The objective of DIGITALIS is to create an educational game to promote digital skills and discovering entrepreneurship for 8 to 12 year old students and their teachers.

Through this tool, the objective is also to develop among the pupils creativity, innovation, team work, collaboration, problem solving, critical thinking and an entrepreneurial mindset.


You can follow the progress of the project on its website, on its Facebook page or on Instagram.



To achieve these goals, several tools will be created:

. a pedagogical guide dedicated to teachers including the project methodology, the main guidelines and the pedagogical resources

. an educational video game ("serious game")

. an impact analysis to study the efficiency of the methodology and of the educational video game

. a manual of the best pratices that will summarize the experience gathered during the project.



Digitalis - logo blue




Five European partners are involved in the DIGITALIS project:

University of Thessaly (coordinator of the project, Greece)

Solutions Kalys (training organization, Cyprus)

Interactive 4D (serious games editor, France)

Consultores FyG (consultants, Spain)

Inspectoratul Şcolar Judeţean Arad (School Inspection of the Arad county, Roumania)


Actualités du projet 




      November 23rd 2020 : Second online meeting of the DIGITALIS project.
Digitalis-Kick-off meeting        October 13th and 14th 2020 : Kickoff meeting of the DIGITALIS project, organized online by the university of Thessaly, coordinator of the project.