Learning games, behaviour training games, awareness games

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Events

 

 

 X-Mines-04mar2024

January-March 2024

Strathena at the Maison des Polytechniciens

A training course on corporate strategy presented by Xavier Fontanet has been organised for members of the X-Sursaut association, which brings together over 1,000 alumni of the École Polytechnique, and the Intermines association, which brings together alumni of the Mines engineering schools in Paris, Nancy and Saint Etienne.

This training course consists of three half days, spanning from January to March 2024, and takes place at the Maison des Polytechniciens in Paris.

Participants received a subscription to the Strathena platform, which Alexis Lacapelle, director of Interactive 4D, presented during the second session on March 4th.

 suPer-Nice-2024

 

suPer-Nice-2024-2

 

January 30-31th 2024

Final meeting of the suPer project in Nice

The final meeting of the suPer project was held in Nice (France) on January 30 and 31th 2024 at Interactive 4D's office.

The objective of the suPer project is to create an online multidisciplinary training platform in the field of Parkinson's disease.

The main objective of the meeting was to finalize the content and functionalities of the platform that was developed by Interactive 4D, as well as on the pilot tests.

Videos presenting the project were also recorded. They will be integrated into the platform and broadcasted on the Internet.


suPer is a collective European project funded under the Erasmus+ programme.

 

More info about the suPer project on the website of the project. 

 SaLT project - Meeting in Nice

September 21rd-22nd 2023

First transnational meeting of the SaLT project

The first transnational meeting of the SaLT (Speech and language tools for early intervention for teachers) project was organized in Nice (France) on September 21rd and 22nd 2023 in the office of Interactive 4D.

The main objective of the meeting was to share national good practices in the different partner countries in terms of adapted learning for children with speech and language disorders.

The project website, created by Interactive 4D, was unveiled on this occasion.

Game4CoSkills 

July 2023

Launch of the Game4CoSkills application on Google Play

The mobile application Game4CoSkills has been released on Google Play for Android smartphones and tablets.

The main objective of Game4CoSkills is to stimulate the development of cognitive skills for adults with intellectual disabilities.
Short and simple games corresponding to 8 categories of cognitive skills have been designed and integrated into this mobile application.
Game4CoSkills is an ongoing collaborative project financed by the European Commission in the frame of the Erasmus+ programme. Six partners from six countries (Austria, Cyprus, France, Italy, Greece, Turkey) are involved.


More info about the Game4CoSkills project can be found on the website of the project.

Kairos-prix2023 

 

Digitalis-cuisine

June 9th 2023

Digitalis among the finalists of the Kairos Award for the promotion of the entrepreneurship spirit in schools

The Digitalis game, developed by Interactive 4D, was selected among the three finalists of the Kairos Award for the promotion of the entrepreneurship spirit in schools.

 

Awarded each year by the Kairos Foundation for Educational Innovation - Institut de France, this prize rewards teachers, school publishers or authors of educational materials contributing to the development of the entrepreneurial spirit in schools.

The award ceremony was organized on June 9, 2023 at the Institut de France.

DIGITALIS is a collaborative project funded by the European Commission under the Erasmus+ programme. In this context, an educational video game for discovering the business world has been developed for students from the end of primary school.

More info about Digitalis

Intermines-23mai2023

May 23th 2023

Prize-giving ceremony of the Intermines - Strathena challenge

Xavier Fontanet, former President of ESSILOR, and Alexis Lacapelle, Director of Interactive 4D, announced the winners of the Strathena challenge at the annual cocktail party of Intermines, the alumni association of three prestigious French engineering schools (Ecole des Mines de Paris, Ecole des Mines de Nancy and Ecole des Mines de Saint Etienne).

The event took place at the Hôtel de l'Industrie in Paris, and also featured appearances by Philippe Knoche, CEO of Orano, and Jean Arthuis, former Minister of the Economy and Finance and former Member of the European Parliament.

Congratulations to all the challenge participants!

More info about about Strathena

 

suPer-Parkinson Madrid-May17-18th 2023

May 17 - 18th 2023

Transnational meeting of the suPer project in Madrid

The third transnational meeting of the suPer project was held in Madrid (Spain) on 17 and 18 May 2023 at the premises of the Parkinson Madrid association (Spanish partner).

The suPer project aims to provide multidisciplinary training in digital format in the field of Parkinson's disease.
suPer is a collective European project funded under the Erasmus+ programme.

More info about the suPer project on the website of the project

ExtremeXP-Antibes-May10-12th2023-1

 

ExtremeXP-Antibes-May10-12th2023

May 10-12th 2023

International meeting of the ExtremeXP project in Antibes

A meeting of the ExtremeXP project was organised in Antibes (France) from 10 to 12 May 2023 by BitSparkles.

The meeting concerned the Work Package 2 (conceptual foundation for experiment driven and user experience oriented data analysis).

ExtremeXP is a collective European project funded under the Horizon Europe programme. It involves 20 European partners, including :
. 7 universities (Amsterdam, Bournemouth, Delft, Athens - ICCS -, Ljubljana, Prague, UPC-Catalunya)
. 5 research organisations (Athena Research Center, project coordinator, DFKI - German Research Centre for Artificial Intelligence -, i2Cat, Ideko, Sintef)
. 3 large companies (Airbus Defence and Space, CS Group, Intracom Telecom)
. 5 SMEs and start-ups (Activeon, BitSparkles, Interactive 4D, IthinkUPC, Moby).

ExtremeXP proposes a new paradigm for data analysis for professional use, which we call "experimentation-driven analytics". The aim is to provide public and private decision-makers with information based on accurate, fit-for-purpose and reliable data by evaluating complex analysis variables in an automated way and taking account of end-users' preferences and feedback.

The aim is to improve decision-making processes. The method will focus on learning from experimentation to predict user needs, user profiling and proactively generating a precise analysis workflow to produce accurate results and personalised information.

Five use cases will be prototyped:
. flood forecasting
. cyber security awareness
. protecting the public and organising emergency services in the event of fire in urban areas
. optimising industrial transport chains
. preventing industrial breakdowns.

ExtremeXP will integrate into a common framework cutting-edge research results in the fields of data integration, machine learning, visual analysis, artificial intelligence, decentralised trust, knowledge engineering and model-based engineering.

 LOréal-28 avril 2023

April 28th 2023

Strathena at L'Oréal

Xavier Fontanet gave a strategy course on April 28th 2023 to young executives from the L'Oréal group.

The course took place at L'Oréal's premises in Clichy and was broadcast online for participants who were unable to attend. Participants were given access to the Strathena platform to follow the course, check what they had learnt with the quizzes and practise with the game. An internal challenge was launched to reward the best players.

Strathena is a corporate strategy training platform including video lessons, quizzes and a simulation game. Strathena was designed and produced by Interactive 4D and Xavier Fontanet, former Chairman of Essilor and director of major international groups.

More info about about Strathena

 

 Mines 5 avril 2023

April 5th 2023

Strathena at Ecole des Mines

The alumni association of three prestigious French engineering schools (Ecole des Mines de Paris, Ecole des Mines de Nancy and Ecole des Mines de Saint Etienne) organized a conference entitled "Humanism and strategy" presented by Xavier Fontanet and articulated around the Strathena platform.

This two-month course began with an introductory session led by Xavier Fontanet on April 5th 2023 at École des Mines de Paris and online for participants unable to travel to Paris. Participants were given access to the Strathena platform to follow the course, check their knowledge through quizzes and participate in a strategy competition using the serious game. Participants ranking in the highest scores will be awarded a prize at the annual Mines cocktail party on May 23th.

Strathena is a business strategy training platform consisting of video lessons, quizzes and a simulation game. Strathena was designed and produced by Interactive 4D and Xavier Fontanet, former Chairman of ESSILOR and director of major international groups.

More info about about Strathena

Resil4Care-Nice

March 23rd - 24th 2023

Transnational meeting of the Resil4Care project

The 4th transnational meeting of the Resil4care Project was organized in Nice (France) on March 23rd and 24th in the office of Interactive 4D.

The main objective of the meeting was to work on the development of the Resil4care platform for the informal caregivers and on the organization of the Facebook groups. Videos of the partners were also made and will be integrated in the platform.
The partners agreed on organizing focus groups with local stakeholders for sharing the results and the platform contents.

More info about the Resil4Care project on the website of the project

 Visitor-Nice

February 16th - 18th 2023

Transnational meeting of the VISITOR project

The final meeting of the VISITOR project was held in Nice (France) on February 16 and 17, 2023, in the office of Interactive 4D.

The VISITOR project proposes to integrate into school programs virtual visits to museums and other cultural and scientific exhibitions in the form of immersive 3D games, as an alternative to in situ visits when geographical constraints or health restrictions (such as during the coronavirus pandemic Covid-19) make it difficult or even impossible to visit cultural places.

More info about the VISITOR project

Concordia School

February 10th 2023

Strathena at a primary school

The bilingual Parisian school Concordia School has chosen the Strathena platform and Xavier Fontanet for raising awareness in a primary class towards the business world.

The students played the game on tablets in groups of two or three students and then brilliantly explained their strategy to Xavier Fontanet. Well done kids!

Strathena is a business strategy training platform consisting of video lessons, quizzes and a simulation game. Strathena was designed and produced by Interactive 4D and Xavier Fontanet, former Chairman of Essilor and director of major international groups.

More info about about Strathena

ExtremeXP-kickoff-meeting-Jan.27th2023

 

ExtremeXP-kickoff-meeting-Alexis Lacapelle

January 26 - 27th 2023

Kickoff meeting of the ExtremeXP project in Athens

The kickoff meeting of the ExtremeXP project was organized in Athens (Greece) on January 26th and 27th 2023.

ExtremeXP is a European collective project funded under the framework of the Horizon Europe programme.

It includes 20 European partners including:
. universities (Amsterdam, Bournemouth, Delft, Athens - ICCS -, Ljubljana, Prague, UPC-Catalunya)
. research organizations (Athena Research Center, project coordinator, DFKI - German Research Center for Artificial Intelligence -, i2Cat, Ideko, Sintef)
. large companies (Airbus Defense and Space, CS Group, Intracom Telecom)
. SMEs and startups (Activeon, BitSparkles, Interactive 4D, IthinkUPC, Moby).

ExtremeXP is proposing a new paradigm for data analytics, which we call experimentation-driven analytics, to provide accurate, precise, fit-for-purpose, and trustworthy data-driven insights via evaluating different complex analytics variants, considering end users’ preferences and feedback in an automated way.

The ambition is to improve decision making processes. The method will focus on learning from experimentation to predict user requirements, profiling the user, and proactively generating an accurate analytics workflow towards more precise outcomes and personalized insights.

Five use cases will be prototyped:
. flood forecast
. cybersecurity awareness
. protection of the public and organization of emergency services in the event of fire in urban areas
. optimization of industrial transport
. prevention of breakdown for the manufacturing industry.

ExtremeXP will integrate into a common framework cutting-edge research results from the domains of data integration, machine learning, visual analytics, explainable Artificial Intelligence, decentralized trust, knowledge engineering, and model-driven engineering.

More info to come in the coming months, stay tuned!

 IHEDN

January 12 - 13th 2023

Cyber crisis management training with the serious game Cyber Crime at the Institut des Hautes Etudes de Défense Nationale (IHEDN)

Interactive 4D participated in the organization of two cyber crisis management simulation sessions at the Institut des Hautes Etudes de Défense Nationale (IHEDN) in Paris.

These sessions involved around fifty executives from the public and private sector as part of the IHEDN's "Digital Sovereignty and Cybersecurity" major. They were led by Avisa Partners under the supervision of Army General (2S) Marc Watin-Augouard, responsible for this major.

The Cyber Crime simulation immerses participants in the reality of a massive ransomware attack. It was designed by Avisa Partners and developed by Interactive 4D at the request of the French Ministry of the Interior. It was initially presented on February 2th 2022 to more than thirty European Ministers of the Interior and Justice as part of the European JHA (Justice and Home Affairs) Summit in Tourcoing (France).

More information about the CyberCrime simulation

suPer in Treviso - December 2022

December 15th - 16th 2022

Transnational meeting of the suPer project

The second transnational meeting of the suPer Project was organized in Treviso (Italy) on December 15th and 16th 2022 in the office of ISRAA (Italian partner).

suPer is a European collective project funded under the framework of the Erasmus+ programme. It aims to provide digital multidisciplinary training in the field of Parkinson’s disease.

 

More info about the suPer project.

Resil4Care-Ljubljana

October 3rd - 5th 2022

Transnational meeting of the Resil4Care project

The third transnational meeting of the Resil4care Project was organized in Ljubljana (Slovenia) from October 3rd to 5th 2022 at the office of the Slovenian partner Anton Trstenjak Institute for Gerontology and Intergenerational solidarity (IAT).

The main objective of the meeting was to train a core group of family carers on how to create and manage an online community of family carers using Facebook groups.

More info about the Resil4Care project on the website of the project.

EarlyDem-final-meeting

August 22nd-24th 2022

Final meeting of the project EARLYDEM

The last Meeting of the European project EARLYDEM took place at the Lund University (Sweden) from August 22nd to 24th.

The purpose of the project was to create an e-learning platform for training formal/informal caregivers of older people on the early diagnosis of dementia and mild mental disorder. The platform is now ready and available for everyone on computers as well as on mobiles and tablets.

More info about the project EARLYDEM project.

 Visitor-meeting in Mons

July 6th - 8th 2022

Transnational meeting of the VISITOR project

This first face to face meeting of the VISITOR project took place in Mons from July 6th to 8th (Belgium); It was organized by Logopsycom (Belgium).

The VISITOR project proposes to integrate in the school curricula digital simulations of museums as alternatives to in situ visits when geographical constraints and sanitary restrictions (like during Covid-19 pendemics) restricts or even prohibits on site cultural visits to museums and other culture and science exhibition areas.

More info about the VISITOR project.

 Resil4Care-Patras

June  16th - 17th 2022

Transnational meeting of the Resil4Care project

The second transnational meeting of the Resil4care Project was organized in Patras (Greece) on June 16th and 17th 2022 at the office of the Greek partner FRODIZO. The meeting was mainly dedicated to the design of the training model and the evaluation framework.
The project RESIL4CARE (RESILience FOR informal CAREgivers) aims at improving the coping strategies of informal caregivers through the use of mainstream social media and the creation of online support groups.
Resil4Care is a European collaborative project funded under the framework of the Erasmus+ programme.

More info about the Resil4Care project on the website of the project.

 suPer-Valencia-May-28-29th-2022

May 28 - 29th 2022

Kickoff meeting of the suPer project

The kickoff meeting of the suPer project was organized in Valencia (Spain) on May 28th and 29th 2022 at the office of POLIBIENESTAR.

suPer is a European collective project funded under the framework of the Erasmus+ programme. It aims to provide digital multidisciplinary training in the field of Parkinson’s disease. 

POLIBIENESTAR is a research institute belonging to the Universitat de València (Spain) and the coordinator of the suPer project.

More info about the suPer project. 

 

Kairos160522

May 16th 2022

Round table "Raising awareness towards entrepreneurship with serious games and videos?"

During the conference “Innovate to develop entrepreneurship spirit from the youngest age” in Paris on Monday May 16th 2022, Alexis Lacapelle, CEO of Interactive 4D has participated at a round table under the topic "Raising awareness towards entrepreneurship with serious games and videos?".

The round table was led by Cédric de Lestrange, administrateur of the Kairos foundation for educative innovation-Institut de France and also included Bernard de La Villardière, journalist, president of Ligne de front and founder of Néo, a social média 100 % video and Xavier Fontanet, former president of Essilor and designer with Interactive 4D of the business strategy game Strathena.

Interactive 4D has developed two educational games about entrepreneurship that can be used in schools:

. DIGITALIS for students in primary schools and colleges which aims at developing basic entrepreneurship skills and at discovering a simplified view of business management,

. STRATHENA for students from college to university and beyond aiming at developing a deeper knowledge of business strategy through a gamified simulation.

More info about the conference

EarlyDem Nice1

 

 

April 11th - 14th 2022

Transnational meeting of the EARLYDEM project

Interactive 4D has had the pleasure to organize the third transnational meeting of the EARLYDEM project and to welcome in Nice its partners for a seminar of work aiming at finalizing the EARLYDEM training plateform and to prepare pilot tests.

More info about the project EARLYDEM

Office

March 2022

Interactive 4D has the pleasure to announce its installation in its new office.

Our new office is located 19 rue Alberti, 06 000 Nice (France). In the heart of the city of Nice, near numerous shops, restaurants and cafés, the old city and the sea, our new office is accessible via a large number of public transportation:
. tramway ligne 1 : arrêt Jean Médecin
. tramway ligne 2 : arrêt Durandy
. 10 minutes walk from the train station SNCF Nice Ville.

Come and visit us!

CyberCrime1-S

February 2nd 2022

Launch of the CyberCrime simulation during an informal meeting of European Ministers of Interior 

On February 2nd 2022, more than thirty European Ministers of the Interior took part in a cybersecurity crisis simulation designed and presented by Avisa Partners and the FIC (International Cybersecurity Forum) and developed by interactive 4D.

The simulation was led by a dozen experts from the French Gendarmerie and the Police and plunged the participants into the reality of a massive ransomware attack campaign.

At the request of the French Ministry of the Interior, the event was organized in the city of Tourcoing (North of France), as part of the JHA (Justice and Home Affairs) summit.

More information about the CyberCrime simulation

 

 

Game4CoSkills-Kick off meeting

January 6th 2022

Kickoff meeting of the Game4CoSkills project

The kickoff meeting of the Game4CoSkills project was organized on January 6th 2022. It was held online due to Covid-19 sanitary restrictions.

The Game4CoSkills project aims to develop a mobile game for the development of cognitive skills and the teaching of concepts for adults with intellectual disabilities

It is a European collective project funded under the framework of the Erasmus+ programme.

More info about the Game4CoSkills project can be found on the website of the project.

 

Strathena-EMD

September 2021

The French management school EMD (Marseille) has chosen the Strathena platform for its business strategy curriculum. 

Strathena is a training platform dedicated to corporate strategy training composed of videos, quizzes and a simulation game. It has been designed and developped by Interactive 4D and Xavier Fontanet, former President of Essilor and former member of the board in major international groups (L'Oreal, Schneider Electric...). Xavier Fontanet is now a strategy teacher in business schools, journalist at the French newspaper Les Echos and co-presenter of the BFM Stratégie show on BFM Business TV/radio channel with Frédéric Simottel.

More information about Strathena

 Visitor-3D scene S

March 2nd 2021

Launch of the VISITOR project

VISITOR is a European project funded under the framework of the Erasmus+ programme.

The project aims to deal with the prohibition of cultural visits to museums and other culture and science exhibition areas in the Covid- 19 era and proposes its digital integration in the school curricula.

More information

 Digitalis - school

October 13th-14th 2020

Launch of the DIGITALIS project

DIGITALIS is a 24 month collaborative project, funded by the European Commission within the Erasmus+ programme. It has started in October 2020 and will last until Septembre 2022.

The objective of DIGITALIS is to create an educational game to promote digital skills for 8 to 12 year old students and their teachers.

Through this tool, the objective is also to develop among pupils creativity, innovation, team work, collaboration, problem solving, critical thinking and an entrepreneurial mindset.

More information

 Beware-game2

November 7th 2019

November 7th 2019 : On the French national day against bullying at school, Interactive 4D launches the game Beware!

Click here to play online on a PC or a Mac or here to play on an Android smartphone or tablet.

Beware! is a collaborative project aiming at raising awareness among young people and at teaching them how to:
. protect their personal data in the online environment
. protect themselves against online harassment.

Beware! is a European project financed by the European Commission in the frame of the Erasmus+ programme. 

More info about the Beware project.

 Earlydem-Lund1

October 24th-25th 2019

Consortium meeting in Lund (Sweden) of the EarlyDem project. The meeting was hosted by the University of Lund.

The project aims at developing a training platform for caregivers on early identification and diagnosis support of dementia.

EarlyDem is a European project financed by the European Commission in the frame of the Erasmus+ programme. It lasts from 2019 to 2022.

7 partners from 4 European countries are involved:

. University of Lund (Sweden)
. The city of Trelleborgs (Sweden)
. Tech4care (Italy)
. ISRAA (Italy)
. Frodizo (Greece)
. Alzheimer Athens (Greece)
. Interactive 4D (France)

More info about the EarlyDem project.

 

Path4Career-the-game

October 17th-18th 2019

Consortium meeting in Nice (France) of the Path4Career project. The meeting was hosted by Interactive 4D.

Path4Career is a European project financed by the European Commission in the frame of the Erasmus+ programme. It lasts from 2018 to 2020.

The project aims mainly at developing soft skills and career management skills of education graduates through workshops and 3 games.

More info about the Path4Career project.

Beware-game2

September 3rd-4th 2019

Consortium meeting in Nice (France) of the Beware! project. The meeting was hosted by Interactive 4D.

Beware! is a collaborative project aiming at raising awareness among young people and at teaching them how to:
. protect their personal data in the online environment
. protect themselves against online harassment.

Beware! is a European project financed by the European Commission in the frame of the Erasmus+ programme. It lasts from 2018 to 2020.

More info about the Beware project.

Actimentia-Nice

June 18th-19th 2019

Consortium meeting in Nice (France) of the Actimentia project. The meeting was hosted by Interactive 4D.

Actimentia is an ongoing European collaborative project that has been funded with the support of the Erasmus+ program (KA2) of the European Union.

Its main objective is to promote among formal and informal caregivers of elderly people with light dementia the benefits of physical exercises and activities which can be performed in their familiar living environment (at home or at a community care setting).

To achieve these goals, Interactive 4D will develop an online gamified platform that will include a program of physical exercices based on videos created by the partners of the ACTIMENTIA project.

More info about the Actimentia project.

 

Cross4Health 

PhysioPlux

May 14-15th 2019

Malmö (Sweden) - Official launch of the collaborative project PhysioPlux Trainer, which has been selected by the second call for projects of the Cross4Health EU funded programme.

This project has been initiated by the portuguese company PLUX - Wireless Biosignals S.A. The main aim of the project is to gamify the physiotherapy training solution PhysioPlux which is based on its EMG (ElectroMyoGraphy) sensor.

Cross4Health is a project funded within the EU Horizon 2020 Framework Programme for Research and Innovation, which aims at fostering collaboration, transfer of knowledge and opportunities among European SMEs in the sectors of biotechnologies, ICT and medical devices.

Photo : Manuel Pacheco, CEO of PLUX and Alexis Lacapelle, CEO of INTERACTIVE 4D in Malmö.

 

Hipe Kids

 

April 2019

Launch of Hipe Kids' website

Launch of the website hipe-kids.co.uk which has been developed and gamifed by Interactive 4D for Hipe Kids, a startup based in the UK and in France, specialist of English lessons through videoconference for kids and teenagers.

The website is based on an innovative gamified approach, in line with the educational methodology of Hipe Kids' founders. Lessons can be ordered online and automatically reserved. They can be paid in Hipes, the virtual currency of the Hipe Kids universe.

Fairy New Year 2019 

January 2019

Interactive 4D wishes you a fairy New Year!

We would like you to start this year on a happy mode and have therefore created a (non-serious) mini-game, with a "pixel art" retro design (pixelated images like in the good old time!).

Download it on Google Play to play on an Android mobile or tablet or on the AppStore to play on an Iphone or an iPad.

This mini-game will help you overcome obstacles during the entire year!

Have fun!

Google PlayApp Store

MigCare-Patras

December 19th 2018

Official launch of the MigCare project

MigCare is a European collaborative project that has been funded with the support of the Erasmus+ (KA2) programme of the European Union.

The aim of the project is to train immigrants in Greece, in Italy and in Austria through gamification tools so that they can work in the European care giving sector. As a consequence, their integration into the European society is expected to be facilitated.

To achieve these goals, Interactive 4D will develop an online gamified e-learning platform based on a training program and on educational contents that will be created by the other partners of the project.

The kick off meeting took place on December 19th 2018 in Patras (Greece) and was organized by the university of Western Greece, coordinator of the project.

More info

Polycare-Picaso Workshop 

November 14th 2018

Joint workshop of the Polycare and Picaso projects at the Fraunhofer Institute for Applied Information Technology (FIT) in Sankt Augustin (Germany).

Polycare and Picaso are two European collaborative projects that have been funded with the support of the Horizon 2020 programme of the European Union, researching and developing different e-health solutions covering different aspects of integrated care.

The POLYCARE project aims to provide an integrated care system for chronic patients to achieve a high quality home hospitalisation environment. This is achieved through a set of customisable apps and a nonintrusive monitoring system, which obtains information about the patient’s vital signals. Through this system, a better collaboration between the different clinical actors is achieved, while at the same time the patient is empowered to manage her own health.

The PICASO project is developing an ICT platform to support a better coordination of care plans between different clinical institutions and care providers for people with comorbidities. PICASO aims to develop ICT platforms which meet this objective by supporting a continuum of care from hospitals and outpatient clinic to the home. The PICASO platform will enable the sharing of a patient’s complete care pathways with tools to establish health status, predict risks and adjust care. Based on monitoring of different physiological parameters at home, the patients can actively participate in their own care.

Click here for more info on Polycare.

Path4Career-logo 

October 25-26th 2018

Official launch of the Path4Career project on October 25 - 26th 2018 in the city of Targu-Jiu (Romania).

Path4Career is a European collaborative project that has been funded with the support of the Erasmus+ programme of the European Union. It lasts from 2018 to 2020.

The project aims to improve the skills of 16 EU partner organizations to deliver quality training in career management, soft skills (complex problem solving, critical thinking, people management, coordination with others, analysis and decision making) and internship for graduates.

To achieve these goals, three educational games will be created with the aim to help young adults achieving a faster professional insertion. The games will train players around the following topics:
. Career planning
. Soft skills in work situations
. Internship interviews

Click here for more info on Path4Career.

 

Beware-logo

August 30th 2018

Official launch of the BeWare! project on August 30th and 31th in the city of Targu-Jiu (Romania).

Beware! is a collaborative project aiming at raising awareness among young people and at teaching them how to:
. protect their personal data in the online environment
. protect themselves against online harassment.

In this project, Interactive 4D is responsible for the development of an educational game.

Beware! is a European project financed by the European Commission in the frame of the Erasmus+ programme. It lasts from 2018 to 2020.

The partners of the Beware! project are:
Smart Educational Projects (Romania), coordinator
AcrossLimits (Malta)
IFOM (Italy)
YouNet (Italy)
Interactive 4D (France)

Click here for more info on Beware!

Concours-BFM-Stratgie-Strathena

July 2018

Interactive 4D launches a contest around Strathena, the serious game dedicated to corporate strategy that Interactive 4D has developed with Xavier Fontanet.

This contest is proposed in partnership with the French  TV / radio channel BFM Business in July and August 2018. It can be played on strathena.fra dedicated website (currently only in French). It is free and open to anyone.

As in any sport contest, players need to exercice, then to train before competing with other players. 

Phase 1) Exercice
Players watch videos of the TV show BFM Stratégie and answer three quizzes with an increasing difficulty.

Phase 2) Training
Once they have completed the quizzes, players access a training session of the game. The game can be played in a solo mode, in which players play against virtual entreprises that are lead by artificial intelligence. 

Phase 3) Competition
Participants who have reached the best scores at the quiz are qualified for the competition phase. At the end of July, they are notified of their qualification by email and can acess new game sessions.
This competition phase is harder as participants play against more sophisticated artificial intelligence.

Phase 4) Ranking
Players who have obtained the best scores at the competition phase will be invited in December 2018 by BFM Business to presente their strategy in a special TV show.


Xavier Fontanet is the former President of Essilor and CEO of major international groups (Beneteau, Eurest...). He is now professor of strategy and columnist at the French newspaper "Les Echos". He has presented from January 2018  a weekly radio and TV show called BFM Stratégie on BFM Business, a French TV and radio news channel dedicated to business and economics.

BFM Business is the French main TV and radio news channel dedicated to business and economics. It daily promotes the most successful entrepreneurs, corporate leaders and business experts.

More info on Strathena

 Strathena

April 2018

Interactive 4D launches Strathena, a serious game dedicated to corporate strategy training, in cooperation with Xavier Fontanet, former President of Essilor and CEO of major international groups (Beneteau, Eurest...).

The main goal of Strathena is to train people to business strategy so that they can understand the way private companies can survive in a competitive environment.

It consists in a MOOC, quizzes and a serious game that can be played in 3 differents modes :
solo (one player versus artifical intelligence). This mode can be played in distance learning.

multiplayer (one player versus other players). This mode must be played on-site, under the supervision of a training/teacher. The difficulty level can be selected to adapt the game to the players' level, from college to higher education and companies.

simulation (AI versus AI). This mode is for researchers that want to simulate the market behaviour of specific industries or corporate executives that want to simulate the consequences of their long term strategies.


Xavier Fontanet is the former President of Essilor and CEO of major international groups (Beneteau, Eurest...). He is now professor of strategy at HEC and columnist at the French newspaper "Les Echos". He has presented from January 2018  a weekly radio and TV show called BFM Stratégie on BFM Business, a French TV and radio news channel dedicated to business and economics.

More info on Strathena

 Jumping New Year

January 2018

Interactive 4D wishes you a happy new year. May the game force be with you in 2018!

This mini-game will help you practice jumping obstacles this year!

Google PlayApp Store

 European-SGS-Award2017

 

Mission Refueling M

December 7th 2017

For the third year in a row, Interactive 4D has received a prestigious "European Serious Games Award" during the ‪Games And Learning Alliance Conference (GALA), organized by the Serious Games Society in Lisbon (Portugal) from Dec. 5th to 7th 2017.

A jury of European experts awarded the first prize in the business category to Mission Refueling, a serious game developed by Interactive 4D for the TOTAL group, one of the largest oil and gas companies and chemical manufacturers in the world.

Mission Refueling is a fun and interactive awareness game designed to raise awareness towards safety refueling procedures on airfields. The target users are pilots of light airplanes and flight schools students.

This interactive awareness tool can be played (currently only in French):

. on a computer (PC or Mac) on www.missionrefueling.com

. on a Android smartphone or tablet via Google Play

. on an iPhone or an iPad via the App Store

Click here for more info.

SmartCityExpo2017a

November 14th-16th 2017

Interactive 4D participated in the Smart City Expo World Congress à Barcelone, one of the world most important events in the field of smart cities. This show attracted representants of urban authorities, world experts, startups, investors and companies who design or use digital solutions for cities and territorial authorities. More than 19 000 visitors and 675 exhibitors representing more than 700 cities and more than 120 countries gathered to the 2017 edition.

Along with four other startups of the PACA region, Interactive 4D has presented its innovative educational and promotional solutions on the C358 booth, a regional booth organized by the cluster SCS (Secured Communicating Solutions).

Visitors have discovered the original awareness games and territorial promotion tools proposed by Interactive 4D :

awareness towards topics of general interest (environment, biodiversity, security...)

discovery of the artistic heritage of museums

promotion of the touristic and cultural heritage sites

territorial communication with multiplatform augmented reality.

CCI Nice-Workshop image et creativite

September 19th 2017

Alexis Lacapelle, CEO of Interactive 4D, was invited by the Chamber of Commerce and Industry of Nice Côte d'Azur to participate in a round table of economic actors of the Image and Creativity ecosystem in the Côte d’Azur area.

The aim of this round table was to present experiences in the field of startups development, new jobs and new competencies, new medias and usage, innovation...

The other participants were representing the University Côte d’Azur, Adastra Films, Objeos, Machina Films and Webelse. 

More information can be found on the website of CCI Nice Côte d'Azur.

Barbastro-Juillet2017

 

Polycare-how-are-you

July 11th-12th 2017

Meeting of the European consortium of the Polycare project at the hospital of Barbastro (Spain).

POLYCARE is a European Research and Innovation project in the field of telemedicine, aiming at developping a digital integrated care system.

In this project, Interactive 4D is responsible for the development of a gamified mobile application that connects doctors in hospitals to patients using wearable health measurement devices at their home with the help of formal and informal care givers.

 

POLYCARE is funded within the European framework Horizon 2020 for the period 2016 to 2018. The most innovative digital technologies in the fields of IoT (Internet of Things), Big Data, machine learning and gamification techniques are involved.

Updated information about the project are regularly published on this page and on the official website of the POLYCARE project during the whole life of the project.

Innovative-City S

 

SkizzzGame

 

Skizzz Game-ski 

 

July 5 – July 6, 2017

Interactive 4D selected to exhibit on the PACA regional booth at the Innovative City show in Nice.

Innovative City showcases French expertise; it is a major event in the Smart City.

Come and meet us at the booth of the Provence-Alpes-Côte d'Azur region (booth 56), which has selected Interactive 4D among all the regional startups that use innovative tools to help local public entities that want to organize awareness or communication events.

As an example for the Smart Mountain regional plan, Interactive 4D will present Skizzz Game, a video game specifically designed to raise awareness about safety rules and behavior on the ski slopes among young skiers and snowboarders (European Serious Game Award 2016).

In addition to the educational game designed for national public entities (*), it is possible to develop custom versions to accurately match the layout of a specific ski resort: mountains, skiing area, architecture, and environmental wealth...

Besides its educational purpose, the game could be used as:
- a promotional tool for tourism which gives future visitors a chance to virtually discover the ski resort,
- a touristic event tool to support all kinds of activities and contests in ski resorts.

(*) Skizzz Game was designed and developed by Interactive 4D for the FNSSDS (Fédération Nationale de la Sécurité et des Secours sur les Domaines Skiables) with support from the following institutions:

- Department of the City, of Youth Affairs and Sports (Ministère de la Ville, de la Jeunesse et des Sports),
- National Association of Mountain Resort Mayors (Association National des Maires de Stations de Montagne
ANMSM),
- French Ski Areas (Domaines Skiables de France
DSF),
- National Union of Ski Instructors (Syndicat National des Moniteurs du Ski Français
SNMSF),
- National Association of Trails and Ski Resort Safety Directors (Association nationale des Directeurs de Pistes et de la Sécurité de stations de sports d'hiver
ADSP).

VivaTech 2017-stand

 

Interactive 4D sur VivaTech 

June 15 – June 17, 2017

Interactive 4D selected to exhibit on the PACA regional booth at the VivaTech show in Paris.

VivaTech sets itself as the world meeting place for Innovation and Startups. For its second edition, more than 50,000 visitors are expected to come to the Porte de Versailles from June 15 to June 17.
Come and meet us at the Provence-Alpes-Côte d'Azur Region (booth J34-012) which has selected Interactive 4D as one of the region's most innovative startups.

EducAzur-logo 

April 24, 2017

Interactive 4D joins EducAzur

EducAzur’s goal is to become the first European cluster dedicated to EdTechs and to e-Education, and to make the French Riviera the French and European showcase for EdTechs and e-Education by 2020.
"We are proud to participate in the EducAzur cluster and strengthen our ties with the French Riviera’s public and private players in the e-Education and EdTechs sectors with whom we hope to collaborate," said Alexis Lacapelle, Interactive 4D CEO.

EduSpot

March 10, 2017

Interactive 4D at the EduSpot conference

Interactive 4D participated in the EdTech: Discover Cap Digital’s Best during the first edition of the EduSpot France show, which lasted from March 8 to March 10, 2017 at the Palais des Congrès in Paris.

EduSpot France is the meeting place for all actors in e-education, e-training and e-technology in Elementary, Secondary and Higher education, in professional training and in continuing education.

The EdTech: Discover Cap Digital’s Best conference was organized by EdFab, Cap Digital’s EdTech division (Ile-de-France’s digital innovation center).

Among 179 members of Cap Digital involved in education and training, a dozen highly innovative EdTech startups came to pitch their innovative ideas during the conference.

Alexis Lacapelle, Interactive 4D CEO, presented Interactive 4D’s novel offer in serious games and interactive e-learning tools, and answered questions from education professionals in attendance.

 

 

Night Caller

 

January 2017

Interactive 4D wishes you a happy New Year!

We would like to start this year on a happy mode and have therefore created a (non-serious) mini-game, inspired by E-Calling Game, your training game dedicated to customer relationship over the phone.

You can Download it on Google Play to play on an Android mobile or tablet or on the AppStore to play on an Iphone or an iPad.

Have fun!

AwardSkizzz2016 

December 7, 2016

Interactive 4D has received a "European Serious Games Award" during the ‪Games And Learning Alliance Conference (GALA), organized by the Serious Games Society in Utrecht (Netherlands) from Dec. 5th to 7th 2016.

A jury of European experts has ranked Skizzz Game second in the business category.

Skizzz Game is an awareness game created by Interactive 4D that aims at raising awareness towards safety rules and behaviours on ski and snowboarding slopes.

This interactive awareness tool can be played (currently only in French):

. on a computer (PC or Mac) thanks to the website dedicated to the prevention of accidents made by the French Ministry of Sports

. on a Android smartphone or tablet via Google Play

. on an iPhone or an iPad via the App Store.

Click here for more info on Skizzz Game.

Sanofi Pasteur

October 2016

Interactive 4D has developped an interactive 3D vizualisation tool for the Sanofi Pasteur pharmaceutical group.

This training tool enables sales professional of Sanofi Pasteur to virtually present the Hexyon vaccine to medical professionals without having to carry it with them.

With this tool, they can visualize and manipulate in 3D the syringe, the packaging and the instructions leaflet.

Integrated into a business management software for iPad, this 3D viewer combines the benefits of being an interactive training tool, an innovative communication media and a powerful sales promotion tool.

July 2016

Launch of ComColors Digital, an interactive mobile application developped by Interactive 4D for ComColors Partners, a French training organization.

ComColors Partners has invented the ComColors model, an interpersonal communication model based on personality profiles that can be used in coaching as well as in training sessions (selling, management, personal development)...

ComColors Partners and its certified coaches use the ComColors Digital mobile application during revolutionary training sessions in which the feed-back is not only given by the coach but by the participants themselves.

ComColors Digital is the first digital training solution in the field of personal development that enables participants to exchange their relational perceptions within small teams.

Thanks to this innovative mobile app., the coach/trainer can create and launch in real time quizzes and various types of exercices enabling participants to express their own perception to other team members.

Each participant can then visualize on his smartphone or his tablet the feed-back of other team members.

Thanks to the ComColors Digital app, coaches/trainers speak less and participants interact more with each other. As a side effet, more people can be trained in less time, which is one of today's biggest challenges of training organizations.

 

 

Polycare1

May 2016

Gamification and telemedicine : a European research project

Launch of www.polycare-project.com, the website of the collaborative project POLYCARE (POLY-stakeholders for integrated CARE for chronic patients in acute phases) in which Interactive 4D is a partner.

POLYCARE is a European Research and Innovation project in the field of telemedicine, aiming at developping a digital integrated care system. POLYCARE is funded within the European framework Horizon 2020. 

The most innovative digital technologies in the fields of IoT (Internet of Things), Big Data, machine learning and gamification techniques are involved.

In this project, Interactive 4D is responsible for the development of a gamified mobile application that connect medical professionals, to formal care givers, informal care givers and patients using wearable health measurement devices.

The other partners of the consortium are Everis (Spain, coordinator of the project), Servicio Aragones de la Salud (Spain), Comarca de Somontano de Barbastro (Spain), Fraunhofer Gesellschaft zur Forderung der Angewandten Forschung E.V (Germany), Universitätsklinikum Bonn (Germany), Echosanté (France) and Plux – Wireless Biosignals S.A. (Portugal).

 

 

SkizzzGame

 

Skizzz Game-jeu multiplateforme

January 2016

Interactive 4D launches Skizzz Game, an awareness game aiming at raising awareness toward safety rules among young skiers and snowboarders.

This 3D video game mainly targets kids and teenagers to help them understanding and respecting safety rules while skiing or surfing: stretching, checking wheater forecasts, choosing an adequate equipment, protecting the skin and the eyes against the sun, respecting signs on the slopes and priority rules between other skiiers or surfers...

 

Skizzz Game has been designed and developped by Interactive 4D for the FNSSDS (Fédération Nationale de la Sécurité et des Secours sur les Domaines Skiables) with the help of the following French institutions:

. Ministère de la Ville, de la Jeunesse et des Sports,
. Association Nationale des Maires de Stations de Montagne (ANMSM),
. Domaines Skiables de France (DSF),
. Syndicat National des Moniteurs du Ski Français (SNMSF),
. Association nationale des Directeurs de Pistes et de la Sécurité de stations de sports d'hiver (ADSP).


This interactive awareness tool can be played on a computer on a dedicated website of the French Ministery of the City, Youth and Sports and can be also downloaded on Google Play for Android smartphones and tablets or on the App Store for iPhone et iPad.

Voeux 2016 Interactive 4D

 

January 2016

Best wishes for 2016 from Interactive 4D!

Click here or on the image to play this (not serious) game!

SGS Award

 

December 10th 2015

Interactive 4D has received the SGS Award during the Games And Learning Alliance Conference (GALA) organized by the Serious Games Society in Rome (Dec. 9-11th 2015).

A jury of European experts has ranked E-Calling Game second in the business category.


E-Calling Game is a training game created by Interactive 4D aiming at raising customer relationship skills over the phone.


Click here for more info on E-Calling Game

 

Play for free on http://www.e-callinggame.com.

 

GameConnection2015

 

October 29th 2015

Interactive 4D has been selected among the most promising European startups of the video game sector at the European Game Booster, organised during the Game Connection Europe 2015 exhibition in Paris.

Alexis Lacapelle, CEO of Interactive 4D, has presented the main realizations and the strategy of the company to a panel of international experts and investors.

 Wolves Summit

October 26th - 28th 2015

Come and meet us from Monday, Oct. 26th until Wednesday 28th at the Wolves Summit 2015, one of the largest European events dedicated to innovation and entrepreneurship!

Hundreds of startups and investors will gather in Warsaw, Poland for this international conference, networking and pitching event.
More information on http://www.wolvessummit.com/en.

NYC

24 september 2015

Interactive 4D & its partner Transmedia Ready are among the ten startups selected by the French Embassy in the US for the inaugural session of the French-American Digital Lab in New York.

Interactive 4D and Transmedia Ready design educational games, transmedia experiences and creative services for cultural organizations, based on an interactive methodology and an innovative gaming platform.

                                                              ____

Kicking off in November, the French-American Digital Lab is a creative lab and an economic development program for startups and content creators of the cultural sector. It aims at enabling them to adapt their product to the French and American markets, while developing partnerships with local members of the culture industry.

It was established by the Cultural Services of the French Embassy in the United States and co-produced with Business France (international French agency for business development), and supported by the Institut français. The Program was launched within the framework of the French Tech New York City initiative and in connection with France’s objective to boost the visibility of its creative and cultural industries.

                                                              ____

“The French-American Digital Lab is an innovative program that unites France and the United States around a common ambition: to promote the growth of French start-ups in the United Sates and U.S. start-ups in France. The digital revolution is an important element of our economic and cultural diplomatic policy, and we fully support innovative entrepreneurs; their work reinforces France’s attractiveness and competitiveness in today’s society,” stated Laurent Fabius, French Minister of Foreign Affairs and International Development.

The ten selected projects represent a diverse sampling of France’s most promising and innovative cultural ideas today. They were chosen based on the following criteria: quality of the concept, team, and business model; innovativeness; potential for international growth of the start-up; and pertinence with regard to the current session’s theme, narration (including storytelling, transmedia, digital media, video games, journalism, and digital and paper publishing).

                                                              ____ 

More info on the website of the French Embassy in the US.

 Photo Vercors 14

May 14th 2015

Launch of the Season 3 of Rewild!

Aftertheurban routesof Grenoble,Aix-Les-Bainsand Chamberyon May 1st,the Rewildmountain courses were openedon May 14thin the Bauges, Vercors and Chartreuse natural parks.

So, readyto join the rewilders community?

Rewildis an alternate reality adventure that takes place in three regional parks and three cities in the FrenchAlps.

More information on www.rewild.fr.

 Conf Azur Pro Com

April 21st 2015

 


 IMG 1389Low

March 26th 2015:

"Teaching virtues and economic contributions of serious games" in the E-Learning Expo / Serious Games in Paris, Porte de Versailles.

 

With otherserious gamespublishers, AlexisLacapelle,Director of Interactive4D,discussed about the e-learning designofthis innovative tool, itscontributions tothe training process,itsenterprise deploymentand the evaluationofthis resourcein qualitative andeconomic terms.

 

 logo-ELEARNINGlogo-SERIOUS-GAMElogo-RH

logo-LUDIMAT

 March 24th to 26th 2015

 

 

play mobile tablet pc

February 2015

Interactive 4D launches Mission Refueling, a serious game developed for the TOTAL Group, one of the largest oil and gas companies and chemicals manufacturers  in the world.

Refuel safely with Mission Refueling!

Mission Refueling is a fun and interactive training tool designed to raise awareness towards safety refueling procedures on airfields. The target users are pilots of light airplanes and flight schools students. This game allows them to test their knowledge and improve their security reflexes.

In a 3D real time environment, the player plays the role of a pilot about to take off with his family. His mission is to execute all the phases of a successful refueling and avoide the risks associated with this exercise: misfueling (fuel error), sparks, fire, explosion, fuel vapor, storms, leaks, crashes...

This free game is available online on http://missionrefueling.com.

It can be also downloaded on Android smartphones and tablets from Google Play and on iPhones and iPads from the App Store.


 

Affiche voeux 2015 v3

January 2015

Best wishes for 2015!

Want some fun? Try this game!

Click here or on the image to play!

Free online game for PC and Mac


 10 Devenir -cocitoyen-pr-server la ressource en eau

November 2014

Aquacity Game referenced by the French National Eduation

 

This educational game based on the management of water supply networks, has been referenced by the Nice Academy as a digital resource to help teachers in the field ofwater resources protection and the discovery of jobs related to water management.

 

Aquacity Game joins Lake Adventures, serious games dedicated to the protection of alpine lakes, also referenced by the National Education (Clermont-Ferrand, Grenoble, Nice,Orléans-Tours,Versailles academies) in the field of sustainable development.

 

Click here to see the AquacityGame file in the Digital Resources site of the Nice Academy.

 

 Aquacity Game - affiche horizontale

 

 

 

 

October 15th 2014

Interactive 4D launches Aquacity Game, an innovative serious game on the theme of public service management of drinkable water. Designed and developed by Interactive 4D for SICASIL (local association of towns for drinkable water in Cannes territory) and Lyonnaise des Eaux Côte d'Azur, Aquacity Game allows people of the Cannes territory to understand the daily management of tap water.

 

Play the role of a  water services manager!

Many missions are offered to the player to manage the supplies, transmission and providing of drinkable water directly to the tap, taking into account the risks concerning water resources (pollution, flooding, drought, climate changes...).

This free game is available on the website www.aquacitygame.fr and on smartphones/tablets to download on  Google Play for Android and for iPhone and iPad through the App Store.

 

TheAlps Awards 2014-09-17

 

September 17th 2014

ReWild wins the European Trophy TheALPS Awards 2014

ReWild, transmedia game of treasure hunt, designed by Interactive 4D for the 4 regional parks of the Alps and the association Grande Traversée des Alpes, has been rewarded at the symposium The ALPS 2014 including 8 regions of the Alps.

On the theme " Innovative Strategies of digital communication in the alpine tourism", a jury of European experts in tourism and digital marketing rewarded the game ReWild among thirty candidates.

This prize is the third one for ReWild, which had already received the award "Digital Tools in the service of the discovery of territories " and the jury's trophy during " Trophies of Innovation and Tourism in Rhône-Alpes " given by Rhône-Alpes Tourisme in 2012.

ReWild offers a unique experience to discover the Alps in combining hiking, quizzes and multimedia adventures.

 

La Confrerie de l Ombre-mobile

 

July 7th 2014

Interactive 4D launches "La Confrérie de l'Ombre", a mobile game aiming at raising artistic awareness, based on the discovery of the painting and sculpture masterpieces of the Louvre Lens museum.

Discover the first gaming track in the Louvre Lens on your Android smartphone or tablet on Google Play or on your iPhone or iPad on the App Store.

 

This treasure hunt is based on an original and interactive scenario. The gameplay is simple and adapted to teenagers, adults and families.


A thrilling adventure based a criminal investigation :
• Mysterious phenomenons affecting masterpieces in the Louvre Lens museum have been recently identified.

• The player's goal is to help Max Forza, a private investigator, to move forward in his investigations.

• Plus…Stay in contact with your friends thanks to the instant messenging and geolocation functionalities.

 

• Duration : 30 to 60 minutes.

 

 

April 11th 2014

 

Would you like to play with Art ? A new educational and gaming approach of museums by Interactive 4D !


A moving interpretation by Interactive 4D of "The Game of Knucklebones" (around 1734) by Jean-Baptiste-Siméon Chardin, presented at the Baltimore Museum of Art.

 

IMG 0884 - Copie 

April 4th 2014

 

Interactive 4D is at the Mobile Bake-Off session of the Museums and the Web 2014 Conference in Baltimore (USA).

 

Interactive 4D presents The Great Baltimore Experience, an innovative, social and gaming city tour of Baltimore.

 

The Museums and the Web conference is dedicated to digital applications for museums and cultural places.

The great Baltimore Experience - Copie

April 2-5th 2014

 

Interactive 4D is attending the Museums and the Web 2014 Conference in Baltimore (USA) to present its new mobile application The Great Baltimore Experience.

 

Interactive 4D participates in the Museums and the Web conference, dedicated to digital applications for museums and cultural places.

 

At the conference, Interactive 4D will present The Great Baltimore Experience, an innovative, social and gaming city tour of Baltimore.


Click here for more information

 

Click here to download the application

 

January 28th-30th 2014

 

Interactive 4D will be at the SIME SITEM trade show in Paris

 

Join us from January 28th to 30th at the SIME SITEM, trade show promoting innovation for museums, at the A2-A4 stand in the Carrousel du Louvre-Paris.

 

Interactive 4D will present The Brotherhood of Shadow, an awareness game designed for museums, based on the discovery of masterpieces of painting and sculpture. This serious game is designed with each partner museum as an extensive police investigation, an adventure based on an interactive, transmedia and multiplayer scenario.

carte voeux 2014-2

 

January 12th 2014

 

All the best for 2014 !

 

Click on the image to see the video. 

 

 

Trophée innovation 2013

December 10th 2013

 

Interactive 4D receives the Innovation Award in Nice

 

The Chamber of Commerce and Industry of Nice Côte d'Azur in partnership with the Nice Matin Group held, Tuesday December 10th at the Nice Côte d'Azur Airport, the fifth edition of the Eco Awards, with a dedicated forum for the innovative companies in the Alpes Maritimes.

 

The Innovation Award was given to Alexis Lacapelle, Director of Interactive 4D, for all his achievements in serious games.

SG

November 20-21st 2013

 

Interactive 4D will be at the Serious Game Expo Show in Lyon

Find us at the Serious Game Expo Show, booth 24, Nov. 20-21st, at the Congress Center of Lyon.

Interactive 4D will present his latest games : E-Selling Game, dedicated to customer relationship POS and E-Calling Game, dedicated to customer relationship over the phone.

Free registration with the code "INTERAC13" on : www.seriousgameexpo.com

Total logo big

June 2013

TOTAL, one of the largest oil and gas companies and chemicals manufacturers  in the world, has selected Interactive 4D for the development of a serious game aiming at raising awareness towards security issues during refueling procedures on airfields.

More information soon !

 

June 29th 2013

 

ReWild, season 2.

For the second year in a row, Interactive 4D launches this transmedia game with 4 regional natural parks (Bauges, Chartreuse, Haut-Jura and Vercors) and the Association Grande Traversée des Alpes.

More info on www.rewild.fr.

 

E-Calling Image

May 14th 2013

 

A new selection for an Interactive 4D's serious game at the seriousgame.be show in Namur (Belgium).

 

E-Calling Game has been selected by the jury of SeriousGame.be conference, which will be held in May 14th in Namur (Belgium). E-Calling is an immersive behavior training game that leads the trainer in a virtual call center in 3D and allows him to slip into the shoes of a call center operator in order to improve his interpersonal skills.

E-Calling Game will be presented at the conference by Alexis Lacapelle, Director of Interactive 4D.

The game will compete with 18 other international serious games for the price "Now Belle".

lake adventures poster

April 30th 2013

 

Interactive 4D selected for the final of e-virtuoses in Valenciennes, with the serious game Lake Adventures.

 

Lake Adventures, serious game designed to raise awareness about environmental protection, has been selected by the international jury, from more than 55 candidates, for the final of the e-virtuoses Awards 2013 in Valenciennes. Meet us on June 5th for the results and the award ceremony !

 E-Calling Image

March 29th 2013

 

Interactive 4D presents a new version of E-Calling Game, a behaviour training game aiming at improving customer relationships over the phone.

 

E-Calling Game is an immersive behavior training game that leads the trainer in a virtual call center in 3D and allows him to slip into the shoes of a call center operator in order to improve his interpersonal skills.

 

A futuristic look gives pep to this new version. In a call center of the XXII century, robots have replaced humans as hotline operators. But they have no talent to deal with clients over the phone. Can you help them?

Click here for more info and test E-Calling Game.

Enablon

Click on the above image to test this game.

January 2013

 

Enablon entrusts Interactive 4D for the realization of an awareness game about environmental protection.

 

More than 30,000 players worldwide have discovered this game designed for customers of this world leader in software solutions for sustainability management. This 2D platform game has been developed in English and French.

 

Six months after the launch of Lake Adventures, Interactive 4D confirms with this new game its expertise in the field of environmental awareness games.

January 8th 2013

 

Happy New Year !

News

December 12th 2012

 

Interactive 4D presents its serious games in Lyon at the TICE 2012 (Information and Communication Technologies in Education) Conference.

ReWild

November 26th 2012

 

The transmedia game ReWild has been awarded twice at the "Trophées Innovation et Tourisme en Rhône-Alpes" by the Regional Committee of Tourism (Rhône-Alpes Tourisme) : with an award in the category "Digital tools for the discovery of territories" and with the Jury's Trophy "all categories".

 

ReWild is the first transmedia game dedicated to territorial promotion on such a large territory (4 regional nature parks - Bauges, Chartreuse, Haut-Jura and Vercors - and 4 cities - Chambéry, Grenoble, Aix-les Bains and Bellegarde-sur-Valserine -).

 

A second version is currently under development and will be officially launched at the begininng of summer 2013.

bande-dahoo

October 22nd and 23rd 2012

 

Interactive 4D will be present at the Serious Game Expo, booth n° 10, at the Congress Centre of Lyon. Join us on this unavoidable trade show dedicated to e-learning products and serious games. You will be able to test the new version of E-Calling, serious game about managing customer relation over the phone, designed for commercial counsellors and call center operators. You will also be able to play the Lake Adventures game, serious game raising awareness towards protection of water resources, preselected for the Serious Game Expo Innovation Award 2012.

rewild grand

September 7th 2012

 

Launch of the urban versions of the game ReWild in Chambéry, Grenoble and Bellegarde-sur-Valserine. Registrations on www.rewild.fr/en-ville.

July 14th 2012

 

Launch of the game ReWild, free alternate reality game combining enigma, hiking and biking in the natural regional parks of Bauges, Chartreuse, Haut-Jura and Vercors. Many prices to win through a quiz until September, 30th, 2012...

More information and registration on www.rewild.fr.

Join the ReWilders community on www.facebook.com/ReWildLeJeu.

June 8th 2012

 

Official launch of Lake Adventures game in the presence of the designers and the press, in Aix les Bains, near the Bourget Lake. This video game is now downloadable for free on the site www.lake-adventures.com.

 

The game is designed for children from 5 to 15 years and raises awareness that young people should protect fauna and flora of alpine lakes, as well as water resources. A college's first year class was also invited to the launch, so that youg testers could test the 18 mini-games proposed and get familiar with the protection of lake environments.

ReWild

May 2012

 

Just a few places left for the test in early June of ReWild, the first alternate reality game proposed in the Alps and the Jura. Registrations on http://www.rewild-tests.fr. More infos in this article of Progrès du 19 mai.

Pompidou

April 2012

 

Interactive 4D creates a virtual visit in 3D of the future Institut Claude Pompidou agaisnt Alzheimer's disease in Nice. This virtual visit is available on the the website of the Institute and has been presented to the President of the Republic on digital tablet iPad.

Lake Adventures

April 16th 2012

 

Interactive 4D presents in preview its new serious game, Lake Adventures during the conference B'Art TIC Times "Serious Game vs Real Life" à Sophia-Antipolis.

DevCom2012

April 3rd 2012

 

Interactive 4D presents the contribution of serious games in the transmedia marketing strategies during the DevCom, forum for innovation and business development.

E-calling robotic

January 2012

 

Launch of the futuristic version of the serious game e-Calling Game. Robots have replaced humans at the commercial counsellors positions over the phone, in a call center. There is a problem : their interpersonal skills over the phone are catastrophic. Can you help them ? Demo on www.e-calling.fr.

eSellingGame

December 2011

 

Interactive 4D wins the call for projects "Serious Games 2011" from Pôle Images Nord Pas de Calais with the project e-Selling, serious game of negotiation training. This project is developped in partnership with Skema Business School and the GERiiCO laboratory of University of Lille 3.

GroupeDMM

 

logo-caisses-des-depots

December 2011

 

In partnership with the training firm DMM, Interactive 4D is selected by the Caisse des Dépots to organize training sessions based on serious games and aiming at developing managerial skills.

Logos GTA et PNR

October 2011

 

The tourism association of promotion Grande Traversée des Alpes entrusts Interactive 4D to design, implemente and manage an ARG - Alternate Reality Game, at the border between real and virtual world. This new type of "transmedia" game uses : . techniques from the video games, enigmas, puzzle games, géocaching... . modern communication tools (smartphone, sms, Flash codes, internet sites, blogs, social networks...) . audiovisual promotion (films, photo and video reports)

 

The game, designed and developed in a collaborative way, aims at increasing the summer hiking tourism in four natural regional parks : Bauges, Chartreuse, Vercors, Haut-Jura. Young adults (18-26 years) are the main target.

Interactive 4D - Company poster

September 6th to 8th 2011

 

Interactive 4D exhibits at the trade show E-learning Expo in Seoul (South Korea).

June 2011

 

The National Association for Continuing Education of Staff Hospital (ANFH) entrusts Interactive 4D to develop e-learning tools (Flash technology) and 3D animations.

ITycom - screenshot

June 2011

 

Interactive 4D announces its partnership with ITycom and presents six new serious games dedicated to human resources and customer relationship.

 

Click here to read the press release

Nouvel Economiste - 1re de couv     Nouvel Economiste - 4me de couv

April 28th 2011

 

Interactive 4D communicates in the weekly The New Economist (front and back cover 28/04/2011).

 

Click on the pictures to zoom

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Interactive 4D - relation client

April 5th to 7th 2011

 

Interactive 4D at the trade show Customer Strategy in Paris (Porte de Versailles, Hall 1, stand F43) .